Notice
Recent Posts
Recent Comments
Tags
- mental model
- 고객여정지도
- 제이콥의 법칙
- 모바일 버튼 크기
- 피그마단축키
- 피그마 플러그인
- 근접성의 법칙
- UX Psychology
- 5whys
- 프레임 이해
- Fitts’s law
- IKEA Effect
- 피그마 프로토타이핑
- Jakob’s Law
- 모달의 개념
- process flow
- 넛지효과
- UXUI부트캠프
- 스파르타코팅 UXUI
- UXUI개선
- Doherty threshold
- 밀러의 법칙
- Goal-Gradient Effect
- Mental model discordance
- UXUI리뷰
- Zeigarnik Effect
- DataDriven
- 유저페르소나
- 공통영역의 법칙
- UX개선사례
목록IKEA Effect (1)
Happiness!
#UX Psychology 2. Goal-Gradient Effect/Zeigarnik Effect/IKEA Effect
Toss is the most widely used financial app in Korea and has a very convenient UX. Having used Toss myself for over 3 years, i felt that the service was very usable and that a lot of design thinking was incorporated into the UI. You can find many examples of UX Psychology on Toss. This time, we looked at three types of UX Psychology incorporated into Toss. 1. Goal-Gradient Effect(목표 그라데이션 효과) The..
Design Contents/UXUI
2023. 12. 11. 11:26