- 피그마 플러그인
- 넛지효과
- Goal-Gradient Effect
- 프레임 이해
- UXUI부트캠프
- 피그마 프로토타이핑
- 밀러의 법칙
- UXUI개선
- 피그마단축키
- UX Psychology
- Mental model discordance
- 공통영역의 법칙
- 고객여정지도
- 제이콥의 법칙
- 모바일 버튼 크기
- Fitts’s law
- Jakob’s Law
- 5whys
- DataDriven
- IKEA Effect
- mental model
- process flow
- 모달의 개념
- 스파르타코팅 UXUI
- Zeigarnik Effect
- 근접성의 법칙
- UXUI리뷰
- Doherty threshold
- UX개선사례
- 유저페르소나
목록UX Psychology (2)
Happiness!
Toss is the most widely used financial app in Korea and has a very convenient UX. Having used Toss myself for over 3 years, i felt that the service was very usable and that a lot of design thinking was incorporated into the UI. You can find many examples of UX Psychology on Toss. This time, we looked at three types of UX Psychology incorporated into Toss. 1. Goal-Gradient Effect(목표 그라데이션 효과) The..
Due to inherently imperfect information processing abilities, humans take a shortcut in decision making called ‘heuristics’ to reduce errors when decisions are needed. It refers to a decisionmaking method in which decisions are made spontaneously and intuitively with limited information rather than through rigorous analysis of an issue or situation. 1. Mental model(멘탈 모델) A mental model is a des..