- 모달의 개념
- UXUI리뷰
- 밀러의 법칙
- Doherty threshold
- IKEA Effect
- 피그마 플러그인
- 근접성의 법칙
- UX Psychology
- Mental model discordance
- Zeigarnik Effect
- Goal-Gradient Effect
- 스파르타코팅 UXUI
- process flow
- 유저페르소나
- UXUI부트캠프
- DataDriven
- 공통영역의 법칙
- mental model
- 제이콥의 법칙
- 5whys
- Jakob’s Law
- UXUI개선
- Fitts’s law
- 프레임 이해
- 모바일 버튼 크기
- 피그마 프로토타이핑
- UX개선사례
- 고객여정지도
- 피그마단축키
- 넛지효과
목록Design Contents (28)
Happiness!
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Toss is the most widely used financial app in Korea and has a very convenient UX. Having used Toss myself for over 3 years, i felt that the service was very usable and that a lot of design thinking was incorporated into the UI. You can find many examples of UX Psychology on Toss. This time, we looked at three types of UX Psychology incorporated into Toss. 1. Goal-Gradient Effect(목표 그라데이션 효과) The..
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Due to inherently imperfect information processing abilities, humans take a shortcut in decision making called ‘heuristics’ to reduce errors when decisions are needed. It refers to a decisionmaking method in which decisions are made spontaneously and intuitively with limited information rather than through rigorous analysis of an issue or situation. 1. Mental model(멘탈 모델) A mental model is a des..
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A flowchart is a diagram that depicts a process, system or computer algorithm. They are widely used in multiple fields to document, study, plan, improve and communicate often complex processes in clear, easy-to understand diagrams. Flowcharts, sometimes spelled as flow charts, use rectangles, ovals, diamonds and potentially numerous other shapes to define the type of step, along with connecting ..
User experience based UI design is becoming increasingly important not only in the IT industry but also in the overall industry. But what is the difference between UX and UI? The meanings of UX and UI are different. UX (User Experience) design simply means user experience. UX design is the comprehensive design of the experience, such as the reactions and actions a user feels while using a produc..